While there's not many ways for monsters to approach me on the Bridge, level 7 of The Brookhaven Experiment's campaign, there sure are a lot of them to kill. A couple of good jump scares in this one.
The Brookhaven Experiment: Reservoir (Campaign Level #6 Playthrough)
It turns out that water does very little to deter the enemies of The Brookhaven Experiment. Here is my playthrough of the campaign's sixth level, Reservoir, in virtual reality on the HTC Vive.
The Brookhaven Experiment: Storm Drain (Campaign Level #5 Playthrough)
Things get sticky as I encounter some new eight-legged foes in The Brookhaven Experiment's fifth campaign level, Storm Drain, played in virtual reality on the HTC Vive.
The Brookhaven Experiment: Lab Observatory (Campaign Level #4 Playthrough)
Out of flashlight batteries and surrounded by darkness, I try to survive long enough in The Brookhaven Experiment's Lab Observatory to copy important data to a USB drive and escape. Aw, they're so cute!
The Brookhaven Experiment: Lab Basement (Campaign Level #3 Playthrough)
A new patch has been released for The Brookhaven Experiment. I take a look at it while playing through the third level of the Campaign mode, Lab Basement. Make sure you pay attention to your surroundings when shooting the big guys!
The Brookhaven Experiment: Town Square (Campaign Level #2 Playthrough)
Welcome to the second episode of my The Brookhaven Experiment campaign playthrough! Played in virtual reality using the HTC Vive, this episode covers the second level, Town Square, which you may recognize as the level from the demo.
The Brookhaven Experiment: Abandoned Factory (Campaign Level #1 Playthrough)
Welcome to the first episode of my The Brookhaven Experiment campaign playthrough! Played in virtual reality using the HTC Vive, this episode covers the first level, Abandoned Factory. That jump scare got me good.
The Brookhaven Experiment: Survival Mode Gameplay
The Brookhaven Experiment released yesterday, and as a recording test for HTC Vive games, I decided to try out Survival Mode and see how it compares to the demo. I wasn't quite prepared for what I encountered on Wave 4.