Japan: Electric Town (Episode 02)
Up at 4 AM and too excited to sleep, I fiddled around on my brother's laptop and began what would become my early morning ritual of watching weird Japanese television. We decided to make Akihabara the first place we visit, not only because it's the place to go if you're into video games, but also because we needed extra batteries for our video camera and a power strip to charge all of our electronics at once. (The hotel room only had a total of two outlets, one of which was in the bathroom.)
Since my brother and I got ready so early, the only place we knew of to eat at, and the least intimidating, was a Western-style breakfast cafe on the 7th floor of the Annex tower of the Shinagawa Prince. It was a nice place to eat, with large windows covering the room allowing one to look out at the surrounding city, with nearby buildings growing lush yards of green grass on their roofs. The cafe served exclusively a generic breakfast combo in which the only choice given was how you wanted your eggs cooked and whether you wanted coffee or tea. Besides that, you're given a nice variety of things to eat: two sausages, potato salad, regular salad, a fruit cup, a roll, and Texas-style toast along with some kind of soup and orange juice. The meal was pretty good, though I didn't care for the soup. It was at this cafe that I started noticing the amusing pattern of all the Japanese people speaking English to me as I spoke Japanese to them.
We left and walked the couple of minutes it takes to get to Shinagawa Station (I would recommend this hotel on its location alone) and took the Yamanote Line to Akihabara Station. As soon as you enter the district, it's immediately apparent that the moniker "Electric Town" is well deserved. Dozens of shops line the streets selling every type of electronic you could think of, with plenty of arcades and capsule machines in between. Our first task here was to buy the Canon BP-827 batteries we needed; they were nowhere to be found in Texas, and the ones we ordered online never shipped like they were supposed to. In Akihabara, we literally walked into the first shop we saw and there was a rack full of them. Shortly afterward we obtained the power strip, and in less than 10 minutes all the important shopping I was worrying about was complete.
Some advertisements along with the power strip we bought.
Down the street was Akihabara's SEGA GiGO arcade complex. I made a separate, unedited video of our visit here. Knowing filming wasn't allowed, I held the camera at my side most of the time, resulting in a lot of shaky footage. It may be unwatchable for some, but I also wrote about our experience here.
Near the complex was a row of capsule machines, one of which featured Dragon Ball Z characters. (You can watch my brother and I fail miserably at obtaining a Vegeta Final Flash figure in the video.) We then went into a store called Asobit City which, like many others, had several floors that each had a different theme. The first floor contained video games, including a section devoted to English-release titles like Red Dead Redemption, and also had an area full of capsule dispensers. One of the dispensers had six different Famicom-themed holograms, so we went back to SEGA GiGO to use a change machine (we didn't notice the one right behind us) so I could get them all. Thankfully the holograms were given in order, so there was no worry of receiving a duplicate.
The 2nd floor focused on toys and figurines and the like, ranging from Rockman to Batman, Aliens, and a wide range of anime characters I didn't recognize. There were also Persona 4 keychains and a Jack Frost plushie that stood out. The 3rd floor was devoted entirely to Gundam which, if I were a huge Gundam fan, would have been amazing - having only seen a couple of episodes, however, we didn't linger in this area for long. The 4th floor was a hobby and crafts area, featuring trains, models, and building materials. The 5th floor contained a large arsenal of airsoft guns which, in Japan, look incredibly realistic and don't have orange tips. There were Tommy guns, UZIs, M1 Garands, a Peacemaker, and various other machine guns, submachine guns, and pistols. In one of the aisles was the awesome picture you see below. As my brother was fishing for the camera in his backpack, a male employee watched us and approached when he took it out and said, "No picture." We pointed at the amusing photoshop to indicate that's all we wanted to shoot, and the employee laughed and said, "Just that." He was very nice, and we put the camera up right afterward. I'm not sure if it was this floor or one of the previous ones, but Asobit City also had a section for cosplay. The one that stood out to us was a mannequin wearing a full SS uniform with swastika and all. It reminded me of the incident with Prince Harry several years ago, though I didn't see his actual outfit until yesterday. I thought it was far more than just an armband.
The 6th floor was the shooting range, which we didn't bother checking out. As we were leaving Asobit City, we noticed we had missed the basement level. Upon entering, we were greeted by rows and rows of porn. I didn't take specific notes on this area, but it was by far the most crowded floor of the entire complex and walking through the aisles was difficult. It was here that I showed my brother his first taste of lolicon (or so I'm assuming). While most things were censored here, there was a small poster featuring a drawn depiction of an underage girl, let's say... somewhere between seven and ten years old, completely naked, vagina fully visible and all. That's something you won't see so easily in the States! And while I felt a bit weird being here, everyone else was so casual about it. There was a male and female running the checkout counter with a long line of people waiting to purchase their pornographies. It felt so normal. I liked that, but I'm also a pervert.
Our next stop was a place called Big Apple, a massive pachinko parlor. Unlike similar machines I've seen in America that feature boring 7s and cherries, these were far more interesting, making you match up pictures of things like Neon Genesis Evangelion characters instead. The floor above had a video game theme, like a Resident Evil machine (Pachi-slot Biohazard is its official name) that, graphically, reminded me of the remake for the GameCube. This machine was a bit more interactive - as I watched a guy hit the buttons to stop the slots, he was also shooting a monster as Chris Redfield.
We headed back to Shinagawa Station, dropping by Super Market for the first time. I got some milk (there were cows on the side of the carton so I knew!), a bag of "Tortilla Chips Adelita Au Fromage" (basically Belgian Nacho Cheese Doritos), McVitie's Strawberry Cream Digestive Biscuits, and something else that I don't know the name of since I threw away the label before taking notes. I also bought a box of Pokémon Diamond and Pearl Kraft Macaroni & Cheese that I didn't get to eat until I got back to the States. We returned to the hotel to charge our electronics, and it was then that the front desk called. I picked up the phone and said, "Moshi moshi" ("Hello"), a customary greeting for when one answers the phone and something I've always wanted to do. It might have been better for me to just say hello in English, however, as the employee started speaking in Japanese. I replied, "Nihongo wa hanasemasen" ("I don't speak Japanese"), and he proceeded to ask, in English, if we wanted the room cleaned today. I said no and decided to never answer the phone in Japanese again. On a side note, these may totally be the wrong English spellings as I don't spend my language-learning time on rōmaji.
Om nom nom nom nom nom
Though fairly exhausted, I knew I needed to eat a proper meal before retiring for the day, so, a bit later, we went to the food court on the second floor of the Annex tower for the first time, which soon became a common place for us to eat. Various restaurants are located in a sort of semicircle, with seating and a beverage counter in the middle along with an eating area outside. Instead of ordering your food at the restaurants and having the chefs handle your money, you use touchscreen kiosks located at the entrance. You put in your money, pick your selection of restaurant and food, and a ticket is printed out with your order that you hand the cooks at your restaurant. My brother went to the Soba Udon place and ordered minced tuna and rice and was handed a yellow numbered ticket after ordering. I went to Shinagawa Ramen and got the... Shinagawa Ramen. I was given an electronic device that beeps when your order is ready (like the ones you would find at a Buffalo Wild Wings or Olive Garden). We went to the beverage counter while our orders were being made to get our drinks. For dessert, we ordered from a place simply called "Crepe", whose motto is "Sweet, fruity & happy taste." My brother got the crepe wrapped around green tea ice cream, which he thought was OK but tasted weird (like, DUH). I got the super delicious banana crepe, which was warm and wrapped in a cone shape, holding cool cream and banana slices inside. Happy taste, indeed.
We decided to head back to the Super Market before returning to our hotel room. My brother's green tea dessert started to melt and, after commenting that finding a trash can in Japan is like trying to find a toilet in France (extremely difficult), abandoned me in front of Shinagawa Station for what felt like far more than the ten minutes he claimed. He apparently bumped into some sort of festival where they were serving food and was able to discard his dessert in a cardboard box they were using to collect trash. We bought more milk (a red carton instead of blue this time!), and my brother got some Asahi Tea and Asahi Beer.
A Weekly Shōnen Jump I picked up somewhere. Also, all the receipts I have from July 17th! Woooooooo, receipts!
Back at the hotel my brother rested as I organized some stuff related to the trip. I also began research on the Takarazuka Revue, an all-female musical theater troupe. I can't remember why, but something reminded me of Phoenix Wright, which in turn reminded me of the Phoenix Wright musicals the troupe had put on a couple of years back. I got the urge to see if the same cast was performing locally and started researching things like how to get to the theater, how to obtain tickets, how one should dress, etc. I eventually discovered that the Cosmos troupe, considered the more experimental troupe of the theater and the ones that performed the Phoenix Wright musicals, were performing Trafalgar at the Tokyo Takarazuka Theater, which was only a short walk and train ride away from Shinagawa Station. After struggling to order the tickets online, I discovered a Yahoo! Group dedicated to the very subject. I posted a message there seeking assistance and went to bed.
We would be returning to Akihabara in the morning.
Mario Bros.
Like Duck Hunt, Mario Bros. is another NES game that I first played in the early '90s in Georgia, USA (it may be the first video game I ever played, period). Whereas I enjoyed playing Duck Hunt, however, I never really cared much for Mario Bros. Increasing a high score has never been much of an incentive for me in video games, so when that's a game's main draw, especially one as repetitive as Mario Bros., it's hard for me to get into it. Duck Hunt shares this same issue, but give a kid a toy gun and they'll automatically be more interested in whatever's in front of them.
Every stage, or "phase", retains the same layout throughout the whole game, though the platforms occasionally change color every so often so you can kind of feel like you're progressing. As you advance, the game adds harder enemies, fireballs (fuck fireballs), and sometimes covers the platforms in ice to make moving around even more annoying. After Phase 11 the game starts to reuse various phases and it continues like that until Phase 99, in which the game goes to Phase 0 and starts over. No kill screen here!
Though I didn't play the game much, I do remember playing it with my mom and brother. It may be the first game where I learned to grief as I enthusiastically did everything in my power to get my brother killed, despite his protests. Along with that, my favorite things about the game were using the POW Blocks and running to one side of the screen and appearing at the opposite. I thought that was so cool.
I mistakenly thought my copy of the game was a dual game pak that included Duck Hunt, but that seems to have been Super Mario Bros. The version in my head apparently doesn't exist!
Games I've Beaten
Entry #4
#3: Duck Hunt
Duck Hunt
A light-gun shooter released for the NES in October 1985 (or April 1984 if you lived in Japan), Duck Hunt came out about three years before I was born. One of my earliest memories as a human being is of playing this game - it might even be the first video game I ever played, actually - which means we would have had it in the early '90s in Georgia, USA. Naturally I don't remember too much, with the sound effects being what stuck with me the most: the intro music when you begin a game, the jingle it plays when the dog shows the ducks you killed, the sound of the gunshot, and the dog's bark as he jumps into the grass; and, of course, his damned laugh when you fail. I do know that I tried to shoot that dog on multiple occasions, and if I were playing Vs. Duck Hunt, the arcade version of the game, I would have been able to!
I played the game with my brother and mom. I seem to remember her getting on to us for pressing the barrel of the NES Zapper against the television screen when we were trying to "cheat". For our multiplayer, I think we just took turns with the Zapper as opposed to hooking up an NES controller so another player could control the ducks. I'm not sure we even knew about this two-player option!
I always thought the copy we owned contained the original Mario Bros. and Duck Hunt, not Super Mario Bros. The version I have in my head doesn't seem to exist, so we must have owned Mario Bros. separately. This leads me to believe that my family bought the NES "Action Set" bundle, released in 1988. From Wikipedia's NES article:
... the NES was released in four different bundles: the Deluxe Set, the Control Deck, the Action Set and the Power Set.
...
The Action Set, however, was released in 1988 was sold for US$149.99 and came with the console, two game controllers, an NES Zapper, and a dual game pak containing Super Mario Bros. and Duck Hunt.
I didn't know that! We wouldn't have owned the Action Set until the early '90s, however, as we didn't own any game consoles until we moved to Georgia, which was sometime in either 1990 or 1991. I suspect this was because we lived in Germany beforehand.
Some may question why Duck Hunt is on my "Game I've Beaten" list. Games that don't have a defined end (reaching the kill screen after level 99 doesn't count) can be added to the list as long as I experienced most, or all, of the content the game has to offer. Playing all three modes in Duck Hunt qualifies for this (though I was never really a fan of the clay shooting), as the game doesn't really change throughout. I do wish I had some record of my highscores or even the latest round I reached, though.